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# Nodes run a collision detection protocol and determine a single sender <math>S</math>. | # Nodes run a collision detection protocol and determine a single sender <math>S</math>. | ||
# A trusted source distributes <math>n</math>-partite GHZ state to every player, <math>|GHZ\rangle = \frac{1}{\sqrt{2}} (|0^n\rangle + |1^n\rangle)</math>. | # A trusted source distributes <math>n</math>-partite GHZ state to every player, <math>|GHZ\rangle = \frac{1}{\sqrt{2}} (|0^n\rangle + |1^n\rangle)</math>. | ||
# Anonymous entanglement: | |||
## Sender <math>S</math> and receiver <math>R</math> do not do anything to their part of the state. | ## Sender <math>S</math> and receiver <math>R</math> do not do anything to their part of the state. | ||
## Every player <math>j \in [n] \setminus \{S,R\}</math>: | ## Every player <math>j \in [n] \setminus \{S,R\}</math>: |