GHZ-based Quantum Anonymous Transmission: Difference between revisions

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# Nodes run a collision detection protocol and determine a single sender <math>S</math>.
# Nodes run a collision detection protocol and determine a single sender <math>S</math>.
# A trusted source distributes <math>n</math>-partite GHZ state to every player, <math>|GHZ\rangle = \frac{1}{\sqrt{2}} (|0^n\rangle + |1^n\rangle)</math>.
# A trusted source distributes <math>n</math>-partite GHZ state to every player, <math>|GHZ\rangle = \frac{1}{\sqrt{2}} (|0^n\rangle + |1^n\rangle)</math>.
* Anonymous entanglement:
# Anonymous entanglement:
## Sender <math>S</math> and receiver <math>R</math> do not do anything to their part of the state.
## Sender <math>S</math> and receiver <math>R</math> do not do anything to their part of the state.
## Every player <math>j \in [n] \setminus \{S,R\}</math>:
## Every player <math>j \in [n] \setminus \{S,R\}</math>:
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