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where <math>\mathcal{A}</math> is the subset of <math>t</math> adversaries among <math>n</math> nodes and <math>C</math> is the register that contains all classical and quantum side information accessible to the adversaries. Note that this implies that the protocol is also traceless, since even if the adversary hijacks any <math>t\leq n-2</math> players and gains access to all of their classical and quantum information after the end of the protocol, she cannot learn the identities of <math>S</math> and <math>R</math>. For a formal argument see [[GHZ State based Quantum Anonymous Transmission#References|(6)]]. | where <math>\mathcal{A}</math> is the subset of <math>t</math> adversaries among <math>n</math> nodes and <math>C</math> is the register that contains all classical and quantum side information accessible to the adversaries. Note that this implies that the protocol is also traceless, since even if the adversary hijacks any <math>t\leq n-2</math> players and gains access to all of their classical and quantum information after the end of the protocol, she cannot learn the identities of <math>S</math> and <math>R</math>. For a formal argument see [[GHZ State based Quantum Anonymous Transmission#References|(6)]]. | ||
== | ==Pseudocode== | ||
Receiver <math>R</math> is determined before the start of the protocol. <math>S</math> holds a message qubit <math>|\psi\rangle</math>. | Receiver <math>R</math> is determined before the start of the protocol. <math>S</math> holds a message qubit <math>|\psi\rangle</math>. | ||
# Nodes run a collision detection protocol and determine a single sender <math>S</math>. | # Nodes run a collision detection protocol and determine a single sender <math>S</math>. |