Editing
Fast Quantum Byzantine Agreement
(section)
Jump to navigation
Jump to search
Warning:
You are not logged in. Your IP address will be publicly visible if you make any edits. If you
log in
or
create an account
, your edits will be attributed to your username, along with other benefits.
Anti-spam check. Do
not
fill this in!
==Protocol Description== This pseudocode is based on the reference [[Quantum Byzantine Agreement#References|(1)]]. ====Fast Byzantine Agreement==== '''Input:''' Each player starts with an input bit <math>b_i</math> and the number of players <math>n</math> and a security parameter <math>k</math>. <br> '''Output:''' Each player outputs a bit <math>d_i</math>. With high probability, <math>d_i = d</math> for all players <math>i</math> (agreement) and some <math>d \in \{b_i\}_i</math> (validity). Protocol for each player <math>i</math>: '''Repeat''' forever (until something is returned): # ''Subroutine <math>P_r(b_i)</math>:'' (this flips the oblivious common coin if no 2/3 majority is reached) ## Send <math>b_i</math> to all other players <math>j \neq i</math>. Receive a bit <math>b_j</math> from all other players; ## Let <math>x = \sum_j b_j</math>. '''If''' <math>x < n/3</math>, '''then''' set <math>b_i = 0</math>; '''elseif''' <math>x > 2n/3</math>, '''then''' set <math>b_i = 1</math>; '''else''' set <math>b_i = QOCC(n,k)</math> '''end'''; # ''Subroutine <math>P_0(b_i)</math>:'' (classical routine - biases towards 0 and finishes if 0 is the agreement value) ## Send <math>b_i</math> to all other players <math>j \neq i</math>. Receive a bit <math>b_j</math> from all other players; ## Let <math>x = \sum_j b_j</math>. '''If''' <math>x < n/3</math>, '''then return''' <math>0</math>; '''elseif''' <math>x > 2n/3</math>, '''then''' set <math>b_i = 1</math>; '''else''' set <math>b_i = 0</math> '''end'''; # ''Subroutine <math>P_1(b_i)</math>:'' (classical routine - biases towards 1 and finishes if 1 is the agreement value) ## Send <math>b_i</math> to all other players <math>j \neq i</math>. Receive a bit <math>b_j</math> from all other players; ## Let <math>x = \sum_j b_j</math>. '''If''' <math>x < n/3</math>, '''then''' set <math>b_i = 0</math>; '''elseif''' <math>x > 2n/3</math>, '''then return''' <math>1</math>; '''else''' set <math>b_i = 1</math> '''end'''; ====Quantum Oblivious Common Coin (QOCC)==== '''Input:''' Each player starts with the number of players <math>n</math> and a security parameter <math>k</math>. <br> '''Output:''' Each player outputs a random bit <math>v_i</math>. With at least probability <math>p</math>, <math>v_i = x</math> for all <math>i</math> and all <math>x \in \{0,1\}.</math> Protocol for each player <math>i</math>: # Prepare state <math>|{\psi}\rangle = \left(\sum_{i=1}^n |{i}\rangle \right)^{\otimes n} </math> # Share and verify <math>|{\psi}\rangle</math> with a VQSS scheme (with security parameter <math>k</math>). During the verification phase, use a (classical) gradecast scheme instead of a broadcast scheme (this change is named GradedQSV in [[Quantum Byzantine Agreement#References|(1)]]). Let <math>FP</math> denote the set of players that were caught cheating as a dealer. # Measure each share of player <math>j</math> to obtain a random integer <math>s_{i,j}</math>. # Use gradecast to share the numbers <math>s_{i,j}, j=1,...,n</math>. Add the dishonest players in the gradecast scheme to <math>FP</math>. Receive <math>s_{l,j}</math>, from each player <math>l=1,...,n, l \neq i</math>. # '''if''' <math>j \in FP</math> '''then''' set <math>S_j = \perp</math> '''else''' set <math>S_j = \sum_{l \notin FP} s_{lj} \mod n</math> # '''if''' <math>S_j = 0</math> for some <math>j</math>, '''then return''' 0; '''else return''' 1.
Summary:
Please note that all contributions to Quantum Protocol Zoo may be edited, altered, or removed by other contributors. If you do not want your writing to be edited mercilessly, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource (see
Quantum Protocol Zoo:Copyrights
for details).
Do not submit copyrighted work without permission!
To protect the wiki against automated edit spam, we kindly ask you to solve the following CAPTCHA:
Cancel
Editing help
(opens in new window)
Navigation menu
Personal tools
Not logged in
Talk
Contributions
Log in
Namespaces
Page
Discussion
English
Views
Read
Edit
View history
More
Search
Navigation
Main page
News
Protocol Library
Certification Library
Nodal Subroutines
Codes Repository
Knowledge Graphs
Submissions
Categories
Supplementary Information
Recent Changes
Contact us
Help
Tools
What links here
Related changes
Special pages
Page information